using UnityEngine;
namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface
{
    /// 
    /// TimeLine上的特别点
    /// 
    public interface ITimeLineSpecialDotPos:ITimeLineEventBasic
    {
        
        Vector3 dotPos { get; }
        /// 
        /// 面对的方向-目标朝向
        /// 
        Vector3 faceDir { get; }
    }
}