using Fort23.Core; using Fort23.UTool; using UnityEngine; namespace GameLogic.Combat.CombatTool.SceneTool { [System.Serializable] public class SceneObjectConfig { public int odds; public float minY; public float maxY; public GameObject prefab; public async CTask GetNewPrefab() { GameObjectPool gameObjectPool = GObjectPool.Instance.Fetch(prefab.name, prefab); return gameObjectPool; } } }