using System; namespace GameLogic.Combat.CombatTool.SceneTool { [System.Serializable] public class SceneConfig { public float dis=0.1f; public int minCount; public int maxCount; public SceneObjectConfig[] SceneObjectConfigs; private int odds; public void Init() { for (int i = 0; i < SceneObjectConfigs.Length; i++) { odds += SceneObjectConfigs[i].odds; } } public SceneObjectConfig GetSceneObjectConfig() { int currOdds = CombatCalculateTool.Instance.GetOdd(0, odds); int currAllOdds = 0; for (int i = 0; i < SceneObjectConfigs.Length; i++) { SceneObjectConfig sceneObjectConfig = SceneObjectConfigs[i]; currAllOdds += sceneObjectConfig.odds; if (currAllOdds >= currOdds) { return sceneObjectConfig; } } return null; } } }