using System; namespace LitMotion { /// /// A type indicating that motion has no special options. Specify in the type argument of MotionAdapter when the option is not required. /// public readonly struct NoOptions : IMotionOptions, IEquatable { public bool Equals(NoOptions other) { return true; } public override bool Equals(object obj) { return obj is NoOptions; } public override int GetHashCode() { return 0; } } }