using Fort23.Core; using UnityEditor; using UnityEngine; namespace GameUI { public class GameApplctionMono : MonoBehaviour { public GameApplction GameApplction; public void Update() { #if UNITY_EDITOR // if (EditorApplication.isPaused) // { // return; // } #endif EventSystem.Instance.Update(); AssetBundleLoadManager.Instance.UpdateBundle(); TimeHelper.clientFrame = TimeHelper.ClientFrame() + (long)(Time.deltaTime * 1000); } public void LateUpdate() { EventSystem.Instance.LateUpdate(); } } }