#if !COMBAT_SERVER using UnityEngine.Playables; using UnityEngine.Timeline; #endif using Fort23.Core; using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic; public class TimeLineFallSeraliztion : TimeLineAssetSerialization { public TimeLineFallSeraliztion() { } #if !COMBAT_SERVER public TimeLineFallSeraliztion(PlayableDirector playableDirector, GroupTrack groupTrack, TimelineClip timelineClip) : base(groupTrack, timelineClip) { } #endif public override TimeLineEventLogicBasic CreateLogic() { return CObjectPool.Instance.Fetch(); } }