namespace GameLogic.Combat.Buff { /// /// 土伤势 /// public class b_1033 : BuffBasic { protected int lasetV; protected override void ProUpdateEffect() { combatHeroEntity.CurrCombatHeroInfo.Earth_Injury -= lasetV; lasetV = (int)(buffCount * buffInf.BuffConfig.effectValue[0]); combatHeroEntity.CurrCombatHeroInfo.Earth_Injury += lasetV; } protected override void ProDormancyObj() { combatHeroEntity.CurrCombatHeroInfo.Earth_Injury -= lasetV; lasetV = 0; } } }