using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; using Core.UI.UTool.UITween; namespace Fort23.Mono { public partial class ZhuanPanPanel { #region 自定义数据 private GameObject _gf_widget; public GameObject gf_widget { get{ if (_gf_widget == null) { _gf_widget = GetUIUnit("gf_widget"); } return _gf_widget; } } private RectTransform _Gf_root; public RectTransform Gf_root { get{ if (_Gf_root == null) { _Gf_root = GetUIUnit("Gf_root"); } return _Gf_root; } } private UITweenController _jin; public UITweenController jin { get{ if (_jin == null) { _jin = GetUIUnit("jin"); } return _jin; } } private Text _jin_shangshi; public Text jin_shangshi { get{ if (_jin_shangshi == null) { _jin_shangshi = GetUIUnit("jin_shangshi"); } return _jin_shangshi; } } private GameObject _WuXingGongFaWidget; public GameObject WuXingGongFaWidget { get{ if (_WuXingGongFaWidget == null) { _WuXingGongFaWidget = GetUIUnit("WuXingGongFaWidget"); } return _WuXingGongFaWidget; } } private RectTransform _pan; public RectTransform pan { get{ if (_pan == null) { _pan = GetUIUnit("pan"); } return _pan; } } private GameObject _currUseSkillRoot; public GameObject currUseSkillRoot { get{ if (_currUseSkillRoot == null) { _currUseSkillRoot = GetUIUnit("currUseSkillRoot"); } return _currUseSkillRoot; } } private MyImage _currUseSkillIcon; public MyImage currUseSkillIcon { get{ if (_currUseSkillIcon == null) { _currUseSkillIcon = GetUIUnit("currUseSkillIcon"); } return _currUseSkillIcon; } } private MyImage _currUseSkillQuan; public MyImage currUseSkillQuan { get{ if (_currUseSkillQuan == null) { _currUseSkillQuan = GetUIUnit("currUseSkillQuan"); } return _currUseSkillQuan; } } private RectTransform _UseQuqueSkillRoot; public RectTransform UseQuqueSkillRoot { get{ if (_UseQuqueSkillRoot == null) { _UseQuqueSkillRoot = GetUIUnit("UseQuqueSkillRoot"); } return _UseQuqueSkillRoot; } } private GameObject _UseQuqueSkill; public GameObject UseQuqueSkill { get{ if (_UseQuqueSkill == null) { _UseQuqueSkill = GetUIUnit("UseQuqueSkill"); } return _UseQuqueSkill; } } private RectTransform _fxRoot; public RectTransform fxRoot { get{ if (_fxRoot == null) { _fxRoot = GetUIUnit("fxRoot"); } return _fxRoot; } } private MyImage _zhuanpan_chongneng; public MyImage zhuanpan_chongneng { get{ if (_zhuanpan_chongneng == null) { _zhuanpan_chongneng = GetUIUnit("zhuanpan_chongneng"); } return _zhuanpan_chongneng; } } private Button _lanLiang_button; public Button lanLiang_button { get{ if (_lanLiang_button == null) { _lanLiang_button = GetUIUnit