using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class SkillUIComponent { #region 自定义数据 private Text _txtSkillName; public Text txtSkillName { get{ if (_txtSkillName == null) { _txtSkillName = GetUIUnit("txtSkillName"); } return _txtSkillName; } } private Text _txtLv; public Text txtLv { get{ if (_txtLv == null) { _txtLv = GetUIUnit("txtLv"); } return _txtLv; } } private Text _txtCD; public Text txtCD { get{ if (_txtCD == null) { _txtCD = GetUIUnit("txtCD"); } return _txtCD; } } private Text _txSkillLv1Desc; public Text txSkillLv1Desc { get{ if (_txSkillLv1Desc == null) { _txSkillLv1Desc = GetUIUnit("txSkillLv1Desc"); } return _txSkillLv1Desc; } } private Text _txSkillLv2Add; public Text txSkillLv2Add { get{ if (_txSkillLv2Add == null) { _txSkillLv2Add = GetUIUnit("txSkillLv2Add"); } return _txSkillLv2Add; } } private Text _txSkillLv3Add; public Text txSkillLv3Add { get{ if (_txSkillLv3Add == null) { _txSkillLv3Add = GetUIUnit("txSkillLv3Add"); } return _txSkillLv3Add; } } private Text _txSkillLv4Add; public Text txSkillLv4Add { get{ if (_txSkillLv4Add == null) { _txSkillLv4Add = GetUIUnit("txSkillLv4Add"); } return _txSkillLv4Add; } } private RectTransform _skillRoot; public RectTransform skillRoot { get{ if (_skillRoot == null) { _skillRoot = GetUIUnit("skillRoot"); } return _skillRoot; } } private Text _txtTips; public Text txtTips { get{ if (_txtTips == null) { _txtTips = GetUIUnit("txtTips"); } return _txtTips; } } private List _skillDesc; public List skillDesc { get{ if (_skillDesc == null) { _skillDesc = GetUIUnit>("skillDesc"); } return _skillDesc; } } private VerticalLayoutGroup _layoutGroup; public VerticalLayoutGroup layoutGroup { get{ if (_layoutGroup == null) { _layoutGroup = GetUIUnit("layoutGroup"); } return _layoutGroup; } } private Button _btnBack; public Button btnBack { get{ if (_btnBack == null) { _btnBack = GetUIUnit