using System; using Core.Language; using Fort23.UTool; using GameLogic.Bag; using GameLogic.Equipment; using UnityEngine; using Utility; namespace Fort23.Mono { [UIBinding(prefab = "WidgetItem")] public partial class WidgetItem : UIComponent { public ItemInfo itemInfo; private void Init() { } public override void AddEvent() { } public override void DelEvent() { } public override void AddButtonEvent() { btnClick.onClick.AddListener(OnclickItem); } private Action onClickItem; private async void OnclickItem() { if (onClickItem != null) { onClickItem.Invoke(); return; } if (itemInfo == null) { return; } // ItemPanel itemPanel = await UIManager.Instance.LoadAndOpenPanel(null, layer: UILayer.Top); // itemPanel.InitItemPanel(itemInfo); } public void InitWidget(ItemInfo itemInfo, Action onClickItem = null) { this.itemInfo = itemInfo; this.onClickItem = onClickItem; border.gameObject.SetActive(false); light.gameObject.SetActive(false); heroShards.SetActive(false); alertRed.SetActive(false); icon.gameObject.SetActive(true); if (itemInfo.count.Value > 0) { numObj.SetActive(true); num.text = itemInfo.count.Value.ToStringEx(); } else { numObj.SetActive(false); } if (itemInfo.eqInfo != null) { // icon.icon_name = HeroUITools.GetEquipmentIconName(itemInfo); lvObj.SetActive(true); // txtLv.text = itemInfo.eqInfo.level + "级"; txtLv.text = LanguageManager.Instance.Text(161, itemInfo.eqInfo.level); } // else if (itemInfo.config.itemTyp == 5) // { // heroShards.SetActive(true); // icon.gameObject.SetActive(false); // heroShardsIcon.icon_name = itemInfo.config.icon; // lvObj.SetActive(false); // } else { icon.icon_name = itemInfo.config.icon; lvObj.SetActive(false); } } } }