// Auto Generated Code By excel2json // Generate From Excel\HeroPowerUp.xlsx. SheetName: HeroPowerUpConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "HeroPowerUpConfig.json")] public partial class HeroPowerUpConfigHolder : ConfigHolder { } [Serializable] public struct HeroPowerUpConfig : IConfig { public int GetID() {return ID;} /// ///ID /// public int ID; /// ///玩家修为境界(等级) /// public int HeroLevel; /// ///升级所需修为值 (-1代表最大等级) /// public int levelUpExp; /// ///渡劫必须战斗ID /// public int DujieLevelbattleID; /// ///渡劫必需道具ID /// public int[] DujieMustItemIDs; /// ///渡劫必需道具数量 /// public int[] DujieMustItemValues; /// ///渡劫选有道具IDs /// public int[] DujieItemIDs; /// ///渡劫选有道具数量 /// public int[] DujieItemValues; /// ///渡劫选有道具增加概率 /// public float[] DujieItemRates; /// ///雷劫伤害 要填下限和上限 /// public int[] LeijieDamages; /// ///生命倍率 /// public float HPFactor; /// ///攻击倍率 /// public float ATKFactor; /// ///防御倍率 /// public float DEFFactor; /// ///法力倍率 /// public float MPFactor; /// ///护盾倍率 /// public float HudunFactor; /// ///防御系数K /// public int defK; /// ///神识上限 /// public int ShenshiMax; /// ///每秒获得的修为值 /// public int AutoXiuwei; } } // End of Auto Generated Code