namespace CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic
{
public struct TriggerData
{
///
/// 触发的拥有者
///
public object Source;
///
/// 触发的对象
///
public object TrggerObject;
///
/// 触发的标识
///
public int TriggerGuid;
///
/// 触发时的额外数据
///
public object trggerData;
///
/// 额外添加伤害
///
public float addHarm;
///
/// 障碍
///
public object IBarrier;
}
}