using Fort23.UTool; using UnityEngine; namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface { /// /// 受击点 /// public interface ILifetCycleHitPoint : ITimeLineEventBasic { bool IsHide { get; set; } ILifeCycle IfLifeCycle { get; } Vector3 Position { get; } T This(); SpecialDotInfo GetSpecialDotInfo(string specialDotName); void AddLoopFx(ParticleSystemPool particleSystemPool); bool IsLoopFx(string fxName); void RemoveLoopFx(ParticleSystemPool particleSystemPool); } }