using System; using System.Net; namespace Core.KCPTool { public interface IClientConnection: IDisposable { public bool IsConnection { get; set; } public bool disconnect { get; set; } public void SendToServer(SendDataType sendDataType, byte[] buffer); public void Finish(); public void ReConnect(IPEndPoint endPoint, int gameFrame); public bool isAwaitReConnect { get; set; } } }