using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class MainEventLogWidget { #region 自定义数据 private Text _Text_Title; public Text Text_Title { get{ if (_Text_Title == null) { _Text_Title = GetUIUnit("Text_Title"); } return _Text_Title; } } private Text _Text_Desc; public Text Text_Desc { get{ if (_Text_Desc == null) { _Text_Desc = GetUIUnit("Text_Desc"); } return _Text_Desc; } } private Button _Btn_HuiGu; public Button Btn_HuiGu { get{ if (_Btn_HuiGu == null) { _Btn_HuiGu = GetUIUnit