using System; using System.Collections; using TMPro; using UnityEngine; namespace GPUECSAnimationBaker.Samples.SampleScenes { public class FPSScript : MonoBehaviour { private IEnumerator Start() { TextMeshProUGUI text = GetComponent(); GUI.depth = 2; while (true) { text.text = Math.Round(1f / Time.unscaledDeltaTime).ToString() + " FPS"; yield return new WaitForSeconds(0.1f); } } } }