using System.Numerics; using Fort23.Core; using UnityEngine; namespace Fort23.Mono { [UIBinding(prefab = "TextWidget")] public partial class TextWidget : UIComponent { private void Init() { } public override void AddEvent() { } public override void DelEvent() { } public override void AddButtonEvent() { } public void ShowWidget(string text, Color Color) { this.text.text = text; this.text.color = Color; TimerComponent.Instance.AddTimer(1000, delegate { UIManager.Instance.DormancyGComponent(this); }); } } }