using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; using Core.UI.UTool.UITween; namespace Fort23.Mono { public partial class WuXingGongFaWidget { #region 自定义数据 private UITweenController _uitween; public UITweenController uitween { get{ if (_uitween == null) { _uitween = GetUIUnit("uitween"); } return _uitween; } } private MyImage _useSkillIcon; public MyImage useSkillIcon { get{ if (_useSkillIcon == null) { _useSkillIcon = GetUIUnit("useSkillIcon"); } return _useSkillIcon; } } private RectTransform _dengDaiSkill; public RectTransform dengDaiSkill { get{ if (_dengDaiSkill == null) { _dengDaiSkill = GetUIUnit("dengDaiSkill"); } return _dengDaiSkill; } } private GameObject _DengDaiSkillWidget; public GameObject DengDaiSkillWidget { get{ if (_DengDaiSkillWidget == null) { _DengDaiSkillWidget = GetUIUnit("DengDaiSkillWidget"); } return _DengDaiSkillWidget; } } private Text _Name; public Text Name { get{ if (_Name == null) { _Name = GetUIUnit("Name"); } return _Name; } } private MyImage _myImage; public MyImage myImage { get{ if (_myImage == null) { _myImage = GetUIUnit("myImage"); } return _myImage; } } #endregion 自定义数据结束 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface) { await base.SetUIGameObject(gObjectPoolInterface); Init(); } } }