using UnityEngine; namespace GameLogic.Combat.CombatTool.SceneTool { public class SceneMonoConfig { public string dec; public SceneConfig roadside; public SceneConfig roadside_1; public SceneConfig button; public GameObject skyObejct; private Transform root; public void Init(Transform root) { this.root = root; roadside.Init(); roadside_1.Init(); button.Init(); } public void Update() { skyObejct.transform.position = root.position; } } }