// Auto Generated Code By excel2json // Generate From Excel\Tower.xlsx. SheetName: TowerInfoConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "TowerInfoConfig.json")] public partial class TowerInfoConfigHolder : ConfigHolder { } [Serializable] public struct TowerInfoConfig : IConfig { public int GetID() {return ID;} /// ///modelID /// #if !COMBAT_SERVER public int ID; #else public int ID{ set; get; } #endif /// ///id组 /// #if !COMBAT_SERVER public int groupId; #else public int groupId{ set; get; } #endif /// ///层 /// #if !COMBAT_SERVER public int level; #else public int level{ set; get; } #endif /// /// /// #if !COMBAT_SERVER public int name; #else public int name{ set; get; } #endif /// /// /// #if !COMBAT_SERVER public int massge; #else public int massge{ set; get; } #endif /// ///1=战斗(levelbattleId) 2=剧情(剧情事件ID) /// #if !COMBAT_SERVER public int towerType; #else public int towerType{ set; get; } #endif /// /// /// #if !COMBAT_SERVER public int[] typeValue; #else public int[] typeValue{ set; get; } #endif /// ///奖励 /// #if !COMBAT_SERVER public int[] reward; #else public int[] reward{ set; get; } #endif /// ///解锁值 /// #if !COMBAT_SERVER public int unlockValue; #else public int unlockValue{ set; get; } #endif } } // End of Auto Generated Code