// Auto Generated Code By excel2json // Generate From Excel\skill.xlsx. SheetName: SkillPowerupConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "SkillPowerupConfig.json")] public partial class SkillPowerupConfigHolder : ConfigHolder { } [Serializable] public struct SkillPowerupConfig : IConfig { public int GetID() {return ID;} /// ///等级 /// #if !COMBAT_SERVER public int ID; #else public int ID{ set; get; } #endif /// ///功法对拼标准强度 /// #if !COMBAT_SERVER public float MainPower; #else public float MainPower{ set; get; } #endif /// ///标准强度百分比 /// #if !COMBAT_SERVER public float SkillPower1; #else public float SkillPower1{ set; get; } #endif /// ///功法升级所需道具 /// #if !COMBAT_SERVER public int[] LevelupItem; #else public int[] LevelupItem{ set; get; } #endif /// ///攻击升级所需道具数量 /// #if !COMBAT_SERVER public int[] LevelupItemNum; #else public int[] LevelupItemNum{ set; get; } #endif /// ///升级所需境界 /// #if !COMBAT_SERVER public int PlayerLevelLimit; #else public int PlayerLevelLimit{ set; get; } #endif } } // End of Auto Generated Code