// Auto Generated Code By excel2json // Generate From Excel\skill.xlsx. SheetName: SkillConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "SkillConfig.json")] public partial class SkillConfigHolder : ConfigHolder { } [Serializable] public struct SkillConfig : IConfig { public int GetID() {return ID;} /// ///技能ID IDGroup+技能等级 /// #if !COMBAT_SERVER public int ID; #else public int ID{ set; get; } #endif /// ///对应的碎片ID /// #if !COMBAT_SERVER public int PieceID; #else public int PieceID{ set; get; } #endif /// ///功法强度 基于标准强度的百分比 50=50% /// #if !COMBAT_SERVER public float power; #else public float power{ set; get; } #endif /// ///名称语言表ID /// #if !COMBAT_SERVER public int name; #else public int name{ set; get; } #endif /// ///描述语言表ID /// #if !COMBAT_SERVER public int dec; #else public int dec{ set; get; } #endif /// ///技能属性 1=金 2=水 4=木 8=火 16=土 /// #if !COMBAT_SERVER public int attribute; #else public int attribute{ set; get; } #endif /// ///图标 /// #if !COMBAT_SERVER public string icon; #else public string icon{ set; get; } #endif /// ///脚本名称 /// #if !COMBAT_SERVER public string scriptName; #else public string scriptName{ set; get; } #endif /// ///技能组 /// #if !COMBAT_SERVER public int IDGroup; #else public int IDGroup{ set; get; } #endif /// ///技能的timeline表现,没得就不填,这个可以程序填 /// #if !COMBAT_SERVER public string timelineName; #else public string timelineName{ set; get; } #endif /// ///功法:多少圈释放1次 法宝:CD多少秒 /// #if !COMBAT_SERVER public float cd; #else public float cd{ set; get; } #endif /// ///功法上阵后,大道增加的CD 大道的默认CD /// #if !COMBAT_SERVER public float addcd; #else public float addcd{ set; get; } #endif /// ///技能类型: 1=主动功法 2=被动功法 3=法宝技能 4=大道 /// #if !COMBAT_SERVER public int SkillType; #else public int SkillType{ set; get; } #endif /// ///星级 /// #if !COMBAT_SERVER public int level; #else public int level{ set; get; } #endif /// ///效果值 /// #if !COMBAT_SERVER public float[] effectValue; #else public float[] effectValue{ set; get; } #endif /// ///允许被加强的效果下表 /// #if !COMBAT_SERVER public int[] intensifierIndex; #else public int[] intensifierIndex{ set; get; } #endif /// ///属性ID表内对应 101=生命百分比 102=攻击百分比 103=防御百分比 106~110=金木水火土灵根 /// #if !COMBAT_SERVER public int[] addPropertyType; #else public int[] addPropertyType{ set; get; } #endif /// ///具体效果值 /// #if !COMBAT_SERVER public float[] addPropertyValue; #else public float[] addPropertyValue{ set; get; } #endif /// ///升星简短描述 /// #if !COMBAT_SERVER public int PromoteLan; #else public int PromoteLan{ set; get; } #endif /// ///升星简短描述参数 /// #if !COMBAT_SERVER public float[] PromoteLanPara; #else public float[] PromoteLanPara{ set; get; } #endif /// ///哪边的法宝被影响 0=无 1=前方 -1=后方 /// #if !COMBAT_SERVER public float[] PromoteLanPara_1; #else public float[] PromoteLanPara_1{ set; get; } #endif } } // End of Auto Generated Code