// Auto Generated Code By excel2json // Generate From Excel\Shop.xlsx. SheetName: ShopConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "ShopConfig.json")] public partial class ShopConfigHolder : ConfigHolder { } [Serializable] public struct ShopConfig : IConfig { public int GetID() {return ID;} /// ///ID /// #if !COMBAT_SERVER public int ID; #else public int ID{ set; get; } #endif /// ///页签所属商店 /// #if !COMBAT_SERVER public int shopGroup; #else public int shopGroup{ set; get; } #endif /// ///每个页面的商品shopitemID组 /// #if !COMBAT_SERVER public int shopItemGroup; #else public int shopItemGroup{ set; get; } #endif /// ///页签排序 (小的在前面) /// #if !COMBAT_SERVER public int pageSortNum; #else public int pageSortNum{ set; get; } #endif /// ///刷新类型 0=不刷新 1=每日自动刷新 2=每周自动刷新 3=每月自动刷新 4=按开启时间固定间隔自动刷新 /// #if !COMBAT_SERVER public int RefreshType; #else public int RefreshType{ set; get; } #endif /// ///刷新消耗道具ID (此列不为-1时,可以手动刷新) /// #if !COMBAT_SERVER public int refreshCostItemId; #else public int refreshCostItemId{ set; get; } #endif /// ///刷新消耗道具数量 (刷新次数增加消耗会改变,0表示免费) /// #if !COMBAT_SERVER public int[] refreshCost; #else public int[] refreshCost{ set; get; } #endif /// ///周期内刷新次数上限(如果有手动刷新,必须要填次数) /// #if !COMBAT_SERVER public int refreshLimit; #else public int refreshLimit{ set; get; } #endif } } // End of Auto Generated Code