// Auto Generated Code By excel2json // Generate From Excel\QiankundaiConfig.xlsx. SheetName: QiankundaiConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "QiankundaiConfig.json")] public partial class QiankundaiConfigHolder : ConfigHolder { } [Serializable] public struct QiankundaiConfig : IConfig { public int GetID() {return ID;} /// ///ID /// #if !COMBAT_SERVER public int ID; #else public int ID{ set; get; } #endif /// ///可掉落的指定境界区间 10;100=[10,100] /// #if !COMBAT_SERVER public int[] dropLevel; #else public int[] dropLevel{ set; get; } #endif /// ///掉落间隔类型 1=固定间隔掉落 2=每日刷新时间掉落 /// #if !COMBAT_SERVER public int dropType; #else public int dropType{ set; get; } #endif /// ///根据dropType 1:填固定的间隔秒数 /// #if !COMBAT_SERVER public float dropTypePara; #else public float dropTypePara{ set; get; } #endif /// ///固定时间区间内 1=每小时 2=每日 3=每周 /// #if !COMBAT_SERVER public int dropPara1; #else public int dropPara1{ set; get; } #endif /// ///固定时间内最多掉落多少次 -1=无限次 /// #if !COMBAT_SERVER public int dropPara2; #else public int dropPara2{ set; get; } #endif /// ///掉落ID /// #if !COMBAT_SERVER public int[] ChoukaID; #else public int[] ChoukaID{ set; get; } #endif /// ///掉落数量 优先读chouka表的数量 /// #if !COMBAT_SERVER public int[] DropCount; #else public int[] DropCount{ set; get; } #endif } } // End of Auto Generated Code