// Auto Generated Code By excel2json // Generate From Excel\Maps.xlsx. SheetName: PlacesConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "PlacesConfig.json")] public partial class PlacesConfigHolder : ConfigHolder { } [Serializable] public struct PlacesConfig : IConfig { public int GetID() {return ID;} /// ///ID /// #if !COMBAT_SERVER public int ID; #else public int ID{ set; get; } #endif /// ///地点名称(语言表ID) /// #if !COMBAT_SERVER public int placeName; #else public int placeName{ set; get; } #endif /// ///区域预制件 (不配就做成固定) /// #if !COMBAT_SERVER public int placePrefabName; #else public int placePrefabName{ set; get; } #endif /// ///属于哪个大地图 /// #if !COMBAT_SERVER public int bigMapID; #else public int bigMapID{ set; get; } #endif /// ///3D世界 /// #if !COMBAT_SERVER public string to3DPrefab; #else public string to3DPrefab{ set; get; } #endif /// ///3D世界 /// #if !COMBAT_SERVER public int placeDesc; #else public int placeDesc{ set; get; } #endif /// ///总进度值 /// #if !COMBAT_SERVER public int TotalScore; #else public int TotalScore{ set; get; } #endif /// ///主线事件ID /// #if !COMBAT_SERVER public int[] MainTaskID; #else public int[] MainTaskID{ set; get; } #endif /// ///支线事件ID /// #if !COMBAT_SERVER public int[] ZhixianID; #else public int[] ZhixianID{ set; get; } #endif /// ///触发支线的进度百分比 /// #if !COMBAT_SERVER public int[] ZhixianActivatedPercentage; #else public int[] ZhixianActivatedPercentage{ set; get; } #endif /// ///刷该地图特定无限次事件的概率 40=40% /// #if !COMBAT_SERVER public int DivineSenseGeneralProbability; #else public int DivineSenseGeneralProbability{ set; get; } #endif /// ///该地图特定的无限次事件 /// #if !COMBAT_SERVER public int[] SpecialTaskID; #else public int[] SpecialTaskID{ set; get; } #endif /// ///挂机包含的特殊事件列表 /// #if !COMBAT_SERVER public int[] GuajiEvent; #else public int[] GuajiEvent{ set; get; } #endif } } // End of Auto Generated Code