// Auto Generated Code By excel2json // Generate From Excel\LevelBattle.xlsx. SheetName: LevelbattleConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "LevelbattleConfig.json")] public partial class LevelbattleConfigHolder : ConfigHolder { } [Serializable] public struct LevelbattleConfig : IConfig { public int GetID() {return ID;} /// ///战斗组ID /// #if !COMBAT_SERVER public int ID; #else public int ID{ set; get; } #endif /// ///包含的组ID (就是第二页的ID) /// #if !COMBAT_SERVER public int[] Group; #else public int[] Group{ set; get; } #endif /// ///奖励随机掉落组 /// #if !COMBAT_SERVER public int[] awardDrop; #else public int[] awardDrop{ set; get; } #endif /// ///奖励道具数量 /// #if !COMBAT_SERVER public int[] awardNum; #else public int[] awardNum{ set; get; } #endif /// ///用时(秒) /// #if !COMBAT_SERVER public float combatTime; #else public float combatTime{ set; get; } #endif /// ///玩法类型 1.正常 2.追逐 3.站桩 4.保卫水晶 5.至少完成x波 (406260) 6.至少坚持x秒 (406261) /// #if !COMBAT_SERVER public int combatType; #else public int combatType{ set; get; } #endif /// ///怪物战斗组修为(实际) /// #if !COMBAT_SERVER public int MonsterGroupTruePower; #else public int MonsterGroupTruePower{ set; get; } #endif /// ///怪物战斗组修为(表现) /// #if !COMBAT_SERVER public int MonsterGroupPower; #else public int MonsterGroupPower{ set; get; } #endif } } // End of Auto Generated Code