// Auto Generated Code By excel2json // Generate From Excel\Item.xlsx. SheetName: ItemConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "ItemConfig.json")] public partial class ItemConfigHolder : ConfigHolder { } [Serializable] public struct ItemConfig : IConfig { public int GetID() {return ID;} /// ///ID1 /// #if !COMBAT_SERVER public int ID; #else public int ID{ set; get; } #endif /// ///道具名称 /// #if !COMBAT_SERVER public int itemName; #else public int itemName{ set; get; } #endif /// ///功能说明 /// #if !COMBAT_SERVER public int itemDesc; #else public int itemDesc{ set; get; } #endif /// ///道具图标 /// #if !COMBAT_SERVER public string icon; #else public string icon{ set; get; } #endif /// ///道具分类 见ID分段 /// #if !COMBAT_SERVER public int itemTag; #else public int itemTag{ set; get; } #endif /// ///品质 1.[物品]白 2.[物品]绿 3.[物品]蓝 4.[物品]紫 5.[物品]橙 6.[物品]红 /// #if !COMBAT_SERVER public int quality; #else public int quality{ set; get; } #endif /// ///堆叠数量 0.无限 /// #if !COMBAT_SERVER public int stack; #else public int stack{ set; get; } #endif /// ///是否出售 /// #if !COMBAT_SERVER public bool isSell; #else public bool isSell{ set; get; } #endif /// ///按需配置 装备(职业;位置) /// #if !COMBAT_SERVER public int[] itemParam; #else public int[] itemParam{ set; get; } #endif /// ///出售金额 /// #if !COMBAT_SERVER public int rewardsNum; #else public int rewardsNum{ set; get; } #endif /// ///进入背包时,是否可见 /// #if !COMBAT_SERVER public int isVisible; #else public int isVisible{ set; get; } #endif /// ///是否可用 /// #if !COMBAT_SERVER public bool isUse; #else public bool isUse{ set; get; } #endif /// ///使用限制 0. 无 1. 共鸣等级 /// #if !COMBAT_SERVER public int useLimit; #else public int useLimit{ set; get; } #endif /// ///消耗道具数量 /// #if !COMBAT_SERVER public int costItemNum; #else public int costItemNum{ set; get; } #endif /// ///获得道具ID /// #if !COMBAT_SERVER public int[] rewardsItems; #else public int[] rewardsItems{ set; get; } #endif /// ///获得道具的数量 /// #if !COMBAT_SERVER public int[] rewardsItemNums; #else public int[] rewardsItemNums{ set; get; } #endif /// ///堆叠数量 0.无限 /// #if !COMBAT_SERVER public int stack_1; #else public int stack_1{ set; get; } #endif /// ///特殊功能ID 详情见说明页 /// #if !COMBAT_SERVER public int associateID; #else public int associateID{ set; get; } #endif /// ///特殊功能参数 详情见说明页 /// #if !COMBAT_SERVER public int[] associateVlaue; #else public int[] associateVlaue{ set; get; } #endif /// ///背包内排序 /// #if !COMBAT_SERVER public int sort; #else public int sort{ set; get; } #endif /// ///包装文本 /// #if !COMBAT_SERVER public int itemDesc2; #else public int itemDesc2{ set; get; } #endif } } // End of Auto Generated Code