// Auto Generated Code By excel2json // Generate From Excel\EventConfig.xlsx. SheetName: EventLinkConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "EventLinkConfig.json")] public partial class EventLinkConfigHolder : ConfigHolder { } [Serializable] public struct EventLinkConfig : IConfig { public int GetID() {return ID;} /// ///ID /// #if !COMBAT_SERVER public int ID; #else public int ID{ set; get; } #endif /// ///任务列表中的简洁描述 /// #if !COMBAT_SERVER public int conciseEventMessage; #else public int conciseEventMessage{ set; get; } #endif /// ///无任务目标时的补充文本 /// #if !COMBAT_SERVER public int EventConditionMessage; #else public int EventConditionMessage{ set; get; } #endif /// ///前置表现 1飞行 /// #if !COMBAT_SERVER public int PreShow; #else public int PreShow{ set; get; } #endif /// ///前置表现参数 /// #if !COMBAT_SERVER public int PreShowPar; #else public int PreShowPar{ set; get; } #endif /// ///对话NPCID /// #if !COMBAT_SERVER public int NPCID; #else public int NPCID{ set; get; } #endif /// ///对话 /// #if !COMBAT_SERVER public int[] LanID; #else public int[] LanID{ set; get; } #endif /// ///对话框类型 /// #if !COMBAT_SERVER public int DialogueType; #else public int DialogueType{ set; get; } #endif /// ///属于哪个事件 /// #if !COMBAT_SERVER public int EventID; #else public int EventID{ set; get; } #endif /// ///条件判断类型 /// #if !COMBAT_SERVER public int[] ConditionId; #else public int[] ConditionId{ set; get; } #endif /// ///步骤类型 1=提供选项 2=进入战斗 5=自动退出 3=获得奖励 4=扣除道具 /// #if !COMBAT_SERVER public int optionType; #else public int optionType{ set; get; } #endif /// ///事件常量1 1=步骤IDs 2=战斗ID /// #if !COMBAT_SERVER public int[] optionPara1; #else public int[] optionPara1{ set; get; } #endif /// ///事件常量2 1=事件文本 /// #if !COMBAT_SERVER public int[] optionPara2; #else public int[] optionPara2{ set; get; } #endif /// ///事件结局奖励 /// #if !COMBAT_SERVER public int[] PrizeIDs; #else public int[] PrizeIDs{ set; get; } #endif /// ///事件结局奖励数量 /// #if !COMBAT_SERVER public int[] PrizeNums; #else public int[] PrizeNums{ set; get; } #endif /// ///事件结束类型 1:跳转步骤 2:根据战斗结果跳转 3.触发新事件 /// #if !COMBAT_SERVER public int ResultType; #else public int ResultType{ set; get; } #endif /// ///事件结局后提供的选项 1.EventLinkId 2.胜利id;失败id 3.EventConfigId /// #if !COMBAT_SERVER public int[] ResultOptions; #else public int[] ResultOptions{ set; get; } #endif } } // End of Auto Generated Code