// Auto Generated Code By excel2json // Generate From Excel\EventConfig.xlsx. SheetName: EventConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "EventConfig.json")] public partial class EventConfigHolder : ConfigHolder { } [Serializable] public struct EventConfig : IConfig { public int GetID() {return ID;} /// ///ID /// #if !COMBAT_SERVER public int ID; #else public int ID{ set; get; } #endif /// ///事件包含的ID /// #if !COMBAT_SERVER public int[] EventLinksId; #else public int[] EventLinksId{ set; get; } #endif /// ///事件类型: 1.通用事件 2.挂机事件 4.主线任务 5.仙山探险 6.支线事件 99.无标记 /// #if !COMBAT_SERVER public int EventTriggerType; #else public int EventTriggerType{ set; get; } #endif /// ///tag 1主线2支线 3通用 4地图通用 5道友6任务 7资源 /// #if !COMBAT_SERVER public int EventTag; #else public int EventTag{ set; get; } #endif /// ///1.正常触发 2.直接结算 /// #if !COMBAT_SERVER public int EventType; #else public int EventType{ set; get; } #endif /// ///增加进度值 /// #if !COMBAT_SERVER public int Score; #else public int Score{ set; get; } #endif /// ///事件品质 /// #if !COMBAT_SERVER public int EventQuality; #else public int EventQuality{ set; get; } #endif /// ///产出tag 在辅助表查询 /// #if !COMBAT_SERVER public int[] PrizeType; #else public int[] PrizeType{ set; get; } #endif /// ///事件结局奖励 /// #if !COMBAT_SERVER public int[] PrizeIDs; #else public int[] PrizeIDs{ set; get; } #endif /// ///事件结局奖励数量 /// #if !COMBAT_SERVER public int[] PrizeNums; #else public int[] PrizeNums{ set; get; } #endif /// ///刷新的概率 (100=100%) /// #if !COMBAT_SERVER public int RefreshProbability; #else public int RefreshProbability{ set; get; } #endif /// ///最大刷新数量 /// #if !COMBAT_SERVER public int RefreshCount; #else public int RefreshCount{ set; get; } #endif /// ///属于哪张地图 /// #if !COMBAT_SERVER public int placeID; #else public int placeID{ set; get; } #endif /// ///仙途日志ID /// #if !COMBAT_SERVER public int XiantuID; #else public int XiantuID{ set; get; } #endif /// ///触发条件类型 只能配处于什么状态和数值,不能配变化的数值 /// #if !COMBAT_SERVER public int EventConditionId; #else public int EventConditionId{ set; get; } #endif /// ///触发效果值 /// #if !COMBAT_SERVER public int[] EventValue; #else public int[] EventValue{ set; get; } #endif /// ///触发判定数量or次数 /// #if !COMBAT_SERVER public int EventCount; #else public int EventCount{ set; get; } #endif /// ///任务标题 /// #if !COMBAT_SERVER public int EventName; #else public int EventName{ set; get; } #endif /// ///任务详情界面的总描述 /// #if !COMBAT_SERVER public int Description; #else public int Description{ set; get; } #endif } } // End of Auto Generated Code