// Auto Generated Code By excel2json // Generate From Excel\EventConfig.xlsx. SheetName: EventConditionConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "EventConditionConfig.json")] public partial class EventConditionConfigHolder : ConfigHolder { } [Serializable] public struct EventConditionConfig : IConfig { public int GetID() {return ID;} /// ///ID /// #if !COMBAT_SERVER public int ID; #else public int ID{ set; get; } #endif /// ///描述 /// #if !COMBAT_SERVER public int message; #else public int message{ set; get; } #endif /// ///与0 或1 /// #if !COMBAT_SERVER public int Operation; #else public int Operation{ set; get; } #endif /// ///条件判断类型 /// #if !COMBAT_SERVER public int ConditionType; #else public int ConditionType{ set; get; } #endif /// ///条件判断值 /// #if !COMBAT_SERVER public int[] ConditionPara; #else public int[] ConditionPara{ set; get; } #endif /// ///条件完成次数or数量 /// #if !COMBAT_SERVER public int finishCount; #else public int finishCount{ set; get; } #endif /// ///关联的事件Id /// #if !COMBAT_SERVER public int[] RelatedEvents; #else public int[] RelatedEvents{ set; get; } #endif /// ///跳转Id /// #if !COMBAT_SERVER public int[] SkiptoIds; #else public int[] SkiptoIds{ set; get; } #endif } } // End of Auto Generated Code