// Auto Generated Code By excel2json // Generate From Excel\ChouKa.xlsx. SheetName: DropItemConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "DropItemConfig.json")] public partial class DropItemConfigHolder : ConfigHolder { } [Serializable] public struct DropItemConfig : IConfig { public int GetID() {return ID;} /// ///ID号 /// #if !COMBAT_SERVER public int ID; #else public int ID{ set; get; } #endif /// ///道具类型 1=道具 2=装备稀有度 3=装备等级 4=完整装备(品质和等级随机) 5=完整装备,品质固定(等级随机) /// #if !COMBAT_SERVER public int dropItemType; #else public int dropItemType{ set; get; } #endif /// ///道具ID /// #if !COMBAT_SERVER public int[] itemID; #else public int[] itemID{ set; get; } #endif /// ///掉落最小数量 /// #if !COMBAT_SERVER public int dropMinV; #else public int dropMinV{ set; get; } #endif /// ///掉落最大数量 /// #if !COMBAT_SERVER public int dropMaxV; #else public int dropMaxV{ set; get; } #endif /// ///掉落数量使用哪种分布方式 对应DropCountConfig的GroupID 默认-1,平均分布 /// #if !COMBAT_SERVER public int dropCountGoupID; #else public int dropCountGoupID{ set; get; } #endif } } // End of Auto Generated Code