// Auto Generated Code By excel2json // Generate From Excel\DaoyouConfig.xlsx. SheetName: DaoyouModelConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "DaoyouModelConfig.json")] public partial class DaoyouModelConfigHolder : ConfigHolder { } [Serializable] public struct DaoyouModelConfig : IConfig { public int GetID() {return ID;} /// ///ID /// #if !COMBAT_SERVER public int ID; #else public int ID{ set; get; } #endif /// ///名称 /// #if !COMBAT_SERVER public int name; #else public int name{ set; get; } #endif /// ///道友品质 /// #if !COMBAT_SERVER public int quality; #else public int quality{ set; get; } #endif /// ///半身像 /// #if !COMBAT_SERVER public string bodyIcon; #else public string bodyIcon{ set; get; } #endif /// ///头像 /// #if !COMBAT_SERVER public string headIcon; #else public string headIcon{ set; get; } #endif /// ///潜力 80=80% 等级差 /// #if !COMBAT_SERVER public int growupRate; #else public int growupRate{ set; get; } #endif /// ///介绍 /// #if !COMBAT_SERVER public int[] des; #else public int[] des{ set; get; } #endif /// ///介绍解锁相熟等级 /// #if !COMBAT_SERVER public int[] desUnlockLv; #else public int[] desUnlockLv{ set; get; } #endif /// ///喜好的礼物ID /// #if !COMBAT_SERVER public int[] PreferGiftID; #else public int[] PreferGiftID{ set; get; } #endif /// ///默认显示的礼物ID /// #if !COMBAT_SERVER public int[] shownPreferGiftID; #else public int[] shownPreferGiftID{ set; get; } #endif /// ///挂机增益类型 /// #if !COMBAT_SERVER public int[] guajiBuffID; #else public int[] guajiBuffID{ set; get; } #endif /// ///成为道侣后提供的技能ID /// #if !COMBAT_SERVER public int[] daolvSkillID; #else public int[] daolvSkillID{ set; get; } #endif /// ///触发道侣任务的好感度等级 /// #if !COMBAT_SERVER public int EmotionLvforQuest; #else public int EmotionLvforQuest{ set; get; } #endif /// ///道侣任务ID /// #if !COMBAT_SERVER public int QuestID; #else public int QuestID{ set; get; } #endif /// ///特殊奖励好感度等级 /// #if !COMBAT_SERVER public int[] EmotionLvforspecialGift; #else public int[] EmotionLvforspecialGift{ set; get; } #endif /// ///特殊奖励ID /// #if !COMBAT_SERVER public int[] specialGiftID; #else public int[] specialGiftID{ set; get; } #endif /// ///特殊奖励数量 /// #if !COMBAT_SERVER public int[] specialGiftNum; #else public int[] specialGiftNum{ set; get; } #endif } } // End of Auto Generated Code