// Auto Generated Code By excel2json // Generate From Excel\ChanllegeTower.xlsx. SheetName: ChanllegeTower using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "ChanllegeTower.json")] public partial class ChanllegeTowerHolder : ConfigHolder { } [Serializable] public struct ChanllegeTower : IConfig { public int GetID() {return ID;} /// ///ID /// #if !COMBAT_SERVER public int ID; #else public int ID{ set; get; } #endif /// ///准入修为等级 /// #if !COMBAT_SERVER public int NeedLevel; #else public int NeedLevel{ set; get; } #endif /// ///战斗组ID /// #if !COMBAT_SERVER public int LevelbattleID; #else public int LevelbattleID{ set; get; } #endif /// ///奖励预览道具 /// #if !COMBAT_SERVER public int[] prizeid; #else public int[] prizeid{ set; get; } #endif /// ///奖励预览数量 /// #if !COMBAT_SERVER public int[] prizeNum; #else public int[] prizeNum{ set; get; } #endif } } // End of Auto Generated Code