// Auto Generated Code By excel2json // Generate From Excel\ChanllegeResource.xlsx. SheetName: ChanllegeResource using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "ChanllegeResource.json")] public partial class ChanllegeResourceHolder : ConfigHolder { } [Serializable] public struct ChanllegeResource : IConfig { public int GetID() {return ID;} /// ///ID /// #if !COMBAT_SERVER public int ID; #else public int ID{ set; get; } #endif /// ///名称 /// #if !COMBAT_SERVER public int name; #else public int name{ set; get; } #endif /// ///大类 1=论道 2=探险 /// #if !COMBAT_SERVER public int type; #else public int type{ set; get; } #endif /// ///每日免费次数 /// #if !COMBAT_SERVER public int freetime; #else public int freetime{ set; get; } #endif /// ///每日最大次数 /// #if !COMBAT_SERVER public int maxtime; #else public int maxtime{ set; get; } #endif /// ///额外消耗道具 /// #if !COMBAT_SERVER public int[] NeedItem; #else public int[] NeedItem{ set; get; } #endif /// ///额外消耗数量 /// #if !COMBAT_SERVER public int[] itemNum; #else public int[] itemNum{ set; get; } #endif /// ///奖励预览道具 /// #if !COMBAT_SERVER public int[] prizeid; #else public int[] prizeid{ set; get; } #endif /// ///奖励预览数量 /// #if !COMBAT_SERVER public int[] prizeNum; #else public int[] prizeNum{ set; get; } #endif /// ///特殊参数类型 /// #if !COMBAT_SERVER public int paraType; #else public int paraType{ set; get; } #endif /// ///特殊参数值1 /// #if !COMBAT_SERVER public int[] para1; #else public int[] para1{ set; get; } #endif /// ///特殊参数值2 /// #if !COMBAT_SERVER public int[] para2; #else public int[] para2{ set; get; } #endif /// ///特殊参数值3 /// #if !COMBAT_SERVER public int[] para3; #else public int[] para3{ set; get; } #endif } } // End of Auto Generated Code