// Auto Generated Code By excel2json // Generate From Excel\Buff.xlsx. SheetName: BuffConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "BuffConfig.json")] public partial class BuffConfigHolder : ConfigHolder { } [Serializable] public struct BuffConfig : IConfig { public int GetID() {return ID;} /// ///ID (id段不再区分debuff和buff) /// #if !COMBAT_SERVER public int ID; #else public int ID{ set; get; } #endif /// ///测试用的名字 /// #if !COMBAT_SERVER public string nameTest; #else public string nameTest{ set; get; } #endif /// ///测试用的描述 /// #if !COMBAT_SERVER public string decTest; #else public string decTest{ set; get; } #endif /// ///图标 /// #if !COMBAT_SERVER public string icon; #else public string icon{ set; get; } #endif /// ///buff名称 /// #if !COMBAT_SERVER public int buffName; #else public int buffName{ set; get; } #endif /// ///buff描述 /// #if !COMBAT_SERVER public int buffEffectDes; #else public int buffEffectDes{ set; get; } #endif /// ///buff组 详细见buff组说明 /// #if !COMBAT_SERVER public int buffGroup; #else public int buffGroup{ set; get; } #endif /// ///叠加个数(超过后不在有新效果) /// #if !COMBAT_SERVER public int overlayCount; #else public int overlayCount{ set; get; } #endif /// ///效果值 /// #if !COMBAT_SERVER public float[] effectValue; #else public float[] effectValue{ set; get; } #endif /// ///计时类型 1.堆叠计时 2.独自计时 /// #if !COMBAT_SERVER public int timeType; #else public int timeType{ set; get; } #endif /// ///默认持续时间 -1是永久(技能里可以修改这个值) /// #if !COMBAT_SERVER public float buffTime; #else public float buffTime{ set; get; } #endif /// ///1=增益 2=减益 3=状态 /// #if !COMBAT_SERVER public int buffType; #else public int buffType{ set; get; } #endif /// ///驱散类型 1=能驱散 2=不能驱散 /// #if !COMBAT_SERVER public int dispelType; #else public int dispelType{ set; get; } #endif /// ///是否是控制buff 1=是 0=不是 /// #if !COMBAT_SERVER public int IsControlBuff; #else public int IsControlBuff{ set; get; } #endif /// ///是否隐藏图标 1=是 0=不是 /// #if !COMBAT_SERVER public int IsHideIcon; #else public int IsHideIcon{ set; get; } #endif /// ///脚本名字 /// #if !COMBAT_SERVER public string scriptsName; #else public string scriptsName{ set; get; } #endif } } // End of Auto Generated Code