// Auto Generated Code By excel2json // Generate From Excel\AttributeConfig.xlsx. SheetName: AttributeConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "AttributeConfig.json")] public partial class AttributeConfigHolder : ConfigHolder { } [Serializable] public struct AttributeConfig : IConfig { public int GetID() {return ID;} /// ///该属性在游戏中的ID /// #if !COMBAT_SERVER public int ID; #else public int ID{ set; get; } #endif /// ///中文名称 /// #if !COMBAT_SERVER public int name; #else public int name{ set; get; } #endif /// ///中文说明 /// #if !COMBAT_SERVER public int des; #else public int des{ set; get; } #endif /// ///默认值 -1为无默认值or由其他系统决定 /// #if !COMBAT_SERVER public float DefaultValue; #else public float DefaultValue{ set; get; } #endif /// ///最小值 /// #if !COMBAT_SERVER public float MinValue; #else public float MinValue{ set; get; } #endif /// ///最大值 -1为没有最大值,即无限大 /// #if !COMBAT_SERVER public float MaxValue; #else public float MaxValue{ set; get; } #endif } } // End of Auto Generated Code