using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class DialoguePanel { #region 自定义数据 private GameObject _nextIcon; public GameObject nextIcon { get{ if (_nextIcon == null) { _nextIcon = GetUIUnit("nextIcon"); } return _nextIcon; } } private Text _message; public Text message { get{ if (_message == null) { _message = GetUIUnit("message"); } return _message; } } private Button _nextButton; public Button nextButton { get{ if (_nextButton == null) { _nextButton = GetUIUnit