using GameLogic.Combat.CombatTool; namespace GameLogic.Combat.CombatState { public class CombatUpdateState:CombatStateBasic { public CombatUpdateState(CombatController combatController) : base(combatController) { } protected override void ProUpdate(float t) { CombatController.CombatHeroController.Update(t); CombatController.CombatCameraControllder.Update(t); CombatController.GameTimeLineParticleFactory.CombatUpdate(t); } } }