using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class HeroBreakthroughSuccessPanel { #region 自定义数据 private RectTransform _AttributeRoot; public RectTransform AttributeRoot { get{ if (_AttributeRoot == null) { _AttributeRoot = GetUIUnit("AttributeRoot"); } return _AttributeRoot; } } private Button _Btn_Close; public Button Btn_Close { get{ if (_Btn_Close == null) { _Btn_Close = GetUIUnit