using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class HeroBreakthroughPanel { #region 自定义数据 private Text _Text_CurrrentJIngjie; public Text Text_CurrrentJIngjie { get{ if (_Text_CurrrentJIngjie == null) { _Text_CurrrentJIngjie = GetUIUnit("Text_CurrrentJIngjie"); } return _Text_CurrrentJIngjie; } } private Text _Text_NextJinfjie; public Text Text_NextJinfjie { get{ if (_Text_NextJinfjie == null) { _Text_NextJinfjie = GetUIUnit("Text_NextJinfjie"); } return _Text_NextJinfjie; } } private Text _Text_CombatTitle; public Text Text_CombatTitle { get{ if (_Text_CombatTitle == null) { _Text_CombatTitle = GetUIUnit("Text_CombatTitle"); } return _Text_CombatTitle; } } private Button _Btn_StartCombat; public Button Btn_StartCombat { get{ if (_Btn_StartCombat == null) { _Btn_StartCombat = GetUIUnit