using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class ElixirItemWidget { #region 自定义数据 private Text _Text_FailDesc; public Text Text_FailDesc { get{ if (_Text_FailDesc == null) { _Text_FailDesc = GetUIUnit("Text_FailDesc"); } return _Text_FailDesc; } } private Text _Text_ItemName; public Text Text_ItemName { get{ if (_Text_ItemName == null) { _Text_ItemName = GetUIUnit("Text_ItemName"); } return _Text_ItemName; } } private Text _Text_SucceedDesc; public Text Text_SucceedDesc { get{ if (_Text_SucceedDesc == null) { _Text_SucceedDesc = GetUIUnit("Text_SucceedDesc"); } return _Text_SucceedDesc; } } private MyImage _Icon_ItemIcon; public MyImage Icon_ItemIcon { get{ if (_Icon_ItemIcon == null) { _Icon_ItemIcon = GetUIUnit("Icon_ItemIcon"); } return _Icon_ItemIcon; } } private MyImage _Icon_Bg; public MyImage Icon_Bg { get{ if (_Icon_Bg == null) { _Icon_Bg = GetUIUnit("Icon_Bg"); } return _Icon_Bg; } } #endregion 自定义数据结束 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface) { await base.SetUIGameObject(gObjectPoolInterface); Init(); } } }