using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class BreakthroughItemWidget { #region 自定义数据 private RectTransform _ItemRoot; public RectTransform ItemRoot { get{ if (_ItemRoot == null) { _ItemRoot = GetUIUnit("ItemRoot"); } return _ItemRoot; } } private Text _Text_ItemName; public Text Text_ItemName { get{ if (_Text_ItemName == null) { _Text_ItemName = GetUIUnit("Text_ItemName"); } return _Text_ItemName; } } private Text _Text_Bl; public Text Text_Bl { get{ if (_Text_Bl == null) { _Text_Bl = GetUIUnit("Text_Bl"); } return _Text_Bl; } } private Button _Btn_Select; public Button Btn_Select { get{ if (_Btn_Select == null) { _Btn_Select = GetUIUnit