using System.Collections.Generic;
using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
using Fort23.Core;
using GameLogic.Combat.Buff;
using GameLogic.Combat.CombatTool;
using GameLogic.Combat.Hero;
using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
using UnityEngine;
using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
namespace GameLogic.Combat.Skill.MagicSkill
{
///
/// 对敌人照成伤害,并随机封锁敌人{0}个法宝,让其{1}秒内不能使用和不能充能
///
public class S901004 : MagicSkillBasic
{
private CombatHeroEntity target;
protected override void ProMagicUseSkill()
{
// StraightLineShow straightLineShow = new StraightLineShow();
// straightLineShow.Init(this);
CombatHeroEntity[] allHero =
CombatController.currActiveCombat.CombatHeroController.GetHero(!CombatHeroEntity.IsEnemy);
if (allHero == null || allHero.Length <= 0)
{
SkillPlayFinish();
return;
}
// SkillPlayFinish();
target = allHero[0];
MagicAttShowBasic magicAttShowBasic = InitMagicAttShowBasic(allHero[0], Finish);
SetMagicAttShowBasic(magicAttShowBasic);
}
private void Finish()
{
CombatHeroEntity combatHeroEntity =target;
ILifetCycleHitPoint lifetCycleHitPoint = target.GetMainHotPoin();
if (lifetCycleHitPoint == null)
{
return;
}
CombatMagicWeaponEntity[] AllMagicWeapon = combatHeroEntity.heroMagicWeaponControl.AllMagicWeapon;
int maxCount = combatHeroEntity.heroMagicWeaponControl.MagicWeaponCount;
List currAllMagicWeapon = new List();
currAllMagicWeapon.AddRange(AllMagicWeapon);
for (int i = 0; i < effectValue[0]; i++)
{
if (maxCount > 0)
{
int index = Random.Range(0, maxCount);
BuffInfo buffInfo = BuffInfo.GetBuffInfo(10081, effectValue[1], 1);
CombatMagicWeaponEntity combatMagicWeaponEntity = currAllMagicWeapon[index];
combatMagicWeaponEntity.BuffControl.AddBuff(CombatMagicWeaponEntity.RootMagicWeaponControl.combatHeroEntity,
buffInfo);
currAllMagicWeapon.RemoveAt(index);
maxCount--;
}
}
BetterList cBetterList = new BetterList(1);
cBetterList.Add(lifetCycleHitPoint);
ActivationTimeLineData("gongji", currTarget: cBetterList);
SkillPlayFinish();
// TimeLineEventLogicGroupBasic timeLineEventLogicGroupBasic =
// ActivationTimeLineData("sk1_xiaoshi");
}
// protected override ILifetCycleHitPoint[] ProGetTineLineTargetEntity(
// TimeLineEventLogicBasic timeLineEventLogicBasic)
// {
// ILifetCycleHitPoint[] lifetCycleHitPoints = new ILifetCycleHitPoint[1];
// lifetCycleHitPoints[0] = target.GetMainHotPoin();
// return lifetCycleHitPoints;
// }
}
}