using GameLogic.Bag; using GameLogic.Equipment; namespace Fort23.Mono { [UIBinding(prefab = "WidgetItem" )] public partial class WidgetItem : UIComponent { public ItemInfo itemInfo; private void Init() { } public override void AddEvent() { } public override void DelEvent() { } public override void AddButtonEvent() { } public void InitWidget(ItemInfo itemInfo) { this.itemInfo = itemInfo; if (itemInfo.config.itemTyp == 4) { itemInfo.eqInfo = PlayerManager.Instance.eqController .BuildEquipment(itemInfo.config, 1, 1); //itemInfo.eqInfo.InitEquipment(itemInfo.config,1,1); } } } }