using Fort23.Core; using Fort23.Mono; using GameLogic.Combat; using GameLogic.Combat.CombatTool; namespace GameUI.Combat { public class LevelBattleCombatMono : CombatMonoBaisc { protected override async CTask ProGameOver(bool isWin) { await BattleSettlementPanel.OpenPanel(isWin,UICallBack); } private void UICallBack() { CombatDrive.Instance.CombatToStage(CombatController.currActiveCombat.isWin); } } }