using System.Collections.Generic;
using CombatLibrary.CombatLibrary.CombatCore.Utility;
using Common.Utility.CombatEvent;
using Core.Audio;
using Fort23.Core;
using Fort23.Mono;
using Fort23.UTool;
using GameLogic.Bag;
using GameLogic.Combat.CombatTool;
using GameLogic.Combat.CombatType;
using UnityEngine;
using UnityEngine.UI;
using Utility.UITool;
namespace GameUI.Combat
{
///
/// 战斗和mono层的桥接
///
public class CombatMonoBaisc
{
protected CombatController combatController;
public async CTask Init(CombatController combatController)
{
this.combatController = combatController;
AddEvent();
}
protected void AddEvent()
{
EventManager.Instance.AddEventListener(CustomEventType.Combat_ItemShow, Combat_ItemShow);
// CombatEventManager.Instance.AddEventListener(CombatEventType.HeroDieFinish, HeroDie);
}
public async CTask GameOver(bool isWin)
{
await ProGameOver(isWin);
}
protected virtual async CTask ProGameOver(bool isWin)
{
}
// protected void HeroDie(IEventData iEventData)
// {
// HeroDieEventData heroDieEventData= iEventData as HeroDieEventData;
// if (heroDieEventData.combatHeroEntity.IsEnemy)
// {
// return;
// }
//
// BetterList myHero = combatController.CombatHeroController.GetHeroList(false);
// if (myHero.Count <= 0)
// {
// // BattleSettlementPanel.OpenPanel(true);
// }
// }
protected void Combat_ItemShow(IEventData iEventData)
{
}
private void SetTargetPoint(ImageMove imageMove)
{
}
public void Update(float t)
{
}
}
}