using System.Collections.Generic;
using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
using GameLogic.Combat.Buff;
using GameLogic.Combat.CombatTool;
using GameLogic.Combat.Hero;
using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
namespace GameLogic.Combat.Skill
{
///
/// 狐狸随机为队友清除一个debuff
///
public class S9102 : SkillBasic
{
protected override void ProUseSkill()
{
CombatHeroEntity[] allHero =
CombatController.currActiveCombat.CombatHeroController.GetHero(CombatHeroEntity.IsEnemy);
List debuffHero = new List();
for (int i = 0; i < allHero.Length; i++)
{
List allBuff = allHero[i].BuffControl.GetBuffBasicForBuffType(2, 1);
if (allBuff.Count > 0)
{
debuffHero.Add(allHero[i]);
}
}
CombatHeroEntity target = null;
if (debuffHero.Count > 0)
{
int index = CombatCalculateTool.Instance.GetOdd(0, debuffHero.Count);
target = debuffHero[index];
}
else if (allHero.Length > 0)
{
int index = CombatCalculateTool.Instance.GetOdd(0, allHero.Length);
target = allHero[index];
}
BetterList currTarget = new BetterList();
if (target != null)
{
currTarget.Add(target.GetMainHotPoin());
}
ActivationTimeLineData("9102", currTarget: currTarget);
}
protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
ITimelineFxLogic timelineFxLogic,
TriggerData triggerData, ISkillFeatures skillFeatures)
{
List allBuff = targetEntity.combatHeroEntity.BuffControl.GetBuffBasicForBuffType(2, 1);
if (allBuff.Count > 0)
{
int index = CombatCalculateTool.Instance.GetOdd(0, allBuff.Count);
targetEntity.combatHeroEntity.BuffControl.RemoveBuff(allBuff[index]);
}
}
}
}