using GameLogic.Combat.Hero; namespace GameLogic.Combat.Buff { /// /// 昏厥:敌人眩晕状态不能做任何事 /// public class b_1006 : BuffBasic { protected override void ProUpdateEffect() { //打断 combatHeroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.idle); } } }