using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class SkillWidget { #region 自定义数据 private MyImage _icon; public MyImage icon { get{ if (_icon == null) { _icon = GetUIUnit("icon"); } return _icon; } } private GameObject _Icon_Marsk; public GameObject Icon_Marsk { get{ if (_Icon_Marsk == null) { _Icon_Marsk = GetUIUnit("Icon_Marsk"); } return _Icon_Marsk; } } #endregion 自定义数据结束 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface) { await base.SetUIGameObject(gObjectPoolInterface); Init(); } } }