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["条件ID","文本语言表ID","文本","条件判断类型","条件判断数值",null,"事件类型\n1=提供选项\n2=进入战斗\n3=获得奖励","事件常量1\n1=事件IDs\n2=战斗ID\n3=","事件常量2\n1=事件文本\n2=\n3=",null,"事件结局奖励","事件结局奖励数量","事件结局后提供的选项",null,"事件结局文本","事件结局文本","选择1","选择2"]
[1001,177,"你遇到一只奄奄一息的野狼，从周围四散的血迹来看，想必它刚才经历了一场恶战。",null,null,null,1,"1002;1003",{"$nulls":8},"趁它虚弱赶紧除掉它！","你不忍见它受苦，选择帮它减轻痛苦。"]
[1002,178,"野狼用它最后一口气，朝你扑了过来！",null,null,null,2,702,null,null,1002,100,null,null,180,"随着你的最后一击，野狼应声倒下，你罔顾它幽怨的眼神，从它怀中拿走了一些财物。"]
[1003,179,"你抽出匕首准备了结它的生命，却发现怀中还躺着一只刚出生的狼崽。",null,null,null,3,null,null,null,1010,50,null,null,181,"母狼似乎懂你要做什么，眼神归于平静。你终结了她，决定收养这只小狼仔。"]
[]
[1010,182,"从不远处传来刀剑声，听起来双方已经精疲力尽了。",null,null,null,1,"1011;1012",{"$nulls":8},"去看看","(需拥有法宝凝神珠）听起来都是鸡毛蒜皮的小摩擦，你选择祭出凝神珠化解他们的怨气。"]
[1011,183,"你走进一看，原来是一伙山贼分赃不均内讧了起来。你看着旁边被砍的七零八落的轿子和这群山贼，选择怎么做呢：",null,null,null,1,"1014;1015",{"$nulls":8},"你顿时杀心四起，决定杀了贼寇，救出轿中之人","盗贼们个个双眼杀的通红，你决定来个渔翁得利。"]
[1012,184,"法宝现身，效果立竿见影，刀剑声逐渐消失，这个世界安静了。",1,"1001;1",null,3,null,null,null,1016,10,null,null,187,"法宝也得到些许历练。"]
[1014,185,"你怒斥贼寇的恶行，贼寇们被你激怒了，准备迎战！",2,"4;150",null,2,100005,null,null,1016,200,null,null,188,"杀退贼寇，你上演了一出英雄救美的桥段。姑娘为了答谢你的救命之恩，将藏在贴身处的珍贵首饰赠与你作为定情信物。"]
[1015,186,"你趁人不备顺走了轿内主人的包裹，任留轿内人痛苦的挣扎。",null,null,null,3,null,null,null,1002,1000,null,null,189,"你打开包裹，赫然出现一大堆财宝，这次你发了哈哈！"]
[]
[1020,190,"从不远处传来刀剑声，听起来双方已经精疲力尽了。",null,null,null,1,"1021;1022",{"$nulls":8},"去看看","(需拥有法宝凝神珠）听起来都是鸡毛蒜皮的小摩擦，你选择祭出凝神珠化解他们的怨气。"]
[1021,191,"你走进一看，原来是一伙山贼抢了一名坐在官轿内的女子，因分赃不均内讧了起来。山贼二话不说就朝你冲了过来！",null,null,null,2,100004,null,null,1002,10,"1024;1025",null,null,null,"这伙山贼的头子气急败坏，正在寻你打一架！","与你一战，逮人精疲力尽无暇顾及你，你决定来个渔翁得利。"]
[1022,192,"法宝现身，效果立竿见影，刀剑声逐渐消失，这个世界安静了。",1,"1001;1",null,3,null,null,null,1016,10,1016,null,195,"法宝也得到些许历练。"]
[1024,193,"你大声怒斥贼寇的恶行，贼首发现你了，准备迎战！",2,"4;150",null,2,100005,null,null,1016,200,1016,null,196,"杀退贼寇，你上演了一出英雄救美的桥段。姑娘为了答谢你的救命之恩，将藏在贴身处的珍贵首饰赠与你作为定情信物。"]
[1025,194,"你趁人不备顺走了轿内主人的包裹，任留轿内人痛苦的挣扎。",null,null,null,3,null,null,null,1002,1000,1002,null,197,"你打开包裹，赫然出现一大堆财宝，这次你发了哈哈！"]

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[2,"灵根判定","哪个灵根；灵根值≥"]